Vox & Drask Strength & Size Testmerge Feedback

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ZomgPonies
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Vox & Drask Strength & Size Testmerge Feedback

Post by ZomgPonies »

Goal of test:
To see if the changes to push/pull mechanics balance out the combat buffs/debuffs that change in sprite sizes bring. Also to see how fun/annoying those push/pull mechanics are.

Initial features:


- Kidan are strong pullers, so can pull Drask normally // Innate, not genetic
- Vox start with the DWARF mutation
- DWARF no longer lets you instaclimb tables
- DWARF makes you 20% smaller
- DWARF mutation makes you weaker to being pushed and pushing (and pulling STRONG mobs)
- Drask start with the STRONG mutation
- STRONG mutation makes you 25% bigger
- STRONG mutation makes you harder to push around and be pulled and you can pull other STRONG people around as normal
- If both parties are on help intent, they can switch around and pull each other as normal.
- STRONG mobs can choose if they want to be pulled, by being on help intent. If they are NOT on help intent, they get pulled more slowly by normal characters. DWARF characters cannot pull them at all if not on help, and they can break out of being cuffpulled/held by DWARF characters.


Keep in mind 'blurriness' due to resize WOULD be temporary, if this is the kind of gameplay change the community wants to keep we would redo the clothing and species sprites themselves in a larger/smaller size. It's just not worth the work for a test that concentrates more on mechanics and balance.
Pidgey
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Re: Vox & Drask Strength & Size Testmerge Feedback

Post by Pidgey »

What would be really cool (and probably too much work) if if you made heavy one handed weapons into wielded 2-handed weapons for vox.
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ZomgPonies
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Re: Vox & Drask Strength & Size Testmerge Feedback

Post by ZomgPonies »

Feedback from Discord:

- Not being able to pull unwilling drask puts an undue burden on sec to bucklecuff them on a rollingbed/rollychair. Potential solution: allow them to be pulled IF restrained by normal humandoids (not vox), but more slowly.
- Vox not being able to wield items 2-handed is arbitrary. Potential solution: Use the w_class system intead. Advanced potential solution: Heavy w_class single-hand items could need to be used 2-handed
- Tableclimbing is an unneeded buff to already being small and should be removed. Someone suggested making them climb a bit fast, but not instant.
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ZomgPonies
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Re: Vox & Drask Strength & Size Testmerge Feedback

Post by ZomgPonies »

Updated functionality with suggested changes, waiting on Veloxi to put in the new version of the testmerge!
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